An issue was discovered in map.c in FreedroidRPG 1.0rc2. It assumes lengths of data sets read from saved game files. It copies data from a file into a fixed-size heap-allocated buffer without size verification, leading to a heap-based buffer overflow.
Product
debian/freedroidrpg vulnerabilities
2 published CVES affecting debian/freedroidrpg, from public sources (CVE.org, NVD, CISA KEV, FIRST EPSS, OSV).
- Total
- 2
- Critical
- 1
- High
- 1
- Medium
- 0
- Low
- 0
- Unscored
- 0
- CISA KEV
- 0
Latest debian/freedroidrpg CVEs
Newest publication first
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CriticalCVSS 9.8 EPSS 1.6%
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HighCVSS 7.8 EPSS 1.3%
An issue was discovered in savestruct_internal.c in FreedroidRPG 1.0rc2. Saved game files are composed of Lua scripts that recover a game's state. A file can be modified to put any Lua code inside, leading to arbitrary code execution while loading.
Sources: CVE.org, NVD, CISA KEV, FIRST EPSS, OSV and public exploit-reference metadata. Product matching comes from the published CVE records. A proof-of-concept means public code exists; it is not evidence of exploitation.