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debian/godot vulnerabilities

4 published CVES affecting debian/godot, from public sources (CVE.org, NVD, CISA KEV, FIRST EPSS, OSV).

Total
4
Critical
1
High
3
Medium
0
Low
0
Unscored
0
CISA KEV
0

Latest debian/godot CVEs

Newest publication first

  1. HighCVSS 7.8 EPSS 1.6%

    An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_heigh...

  2. HighCVSS 7.8 EPSS 1.6%

    A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

  3. HighCVSS 7.5 EPSS 3.8%

    Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can resu...

Sources: CVE.org, NVD, CISA KEV, FIRST EPSS, OSV and public exploit-reference metadata. Product matching comes from the published CVE records. A proof-of-concept means public code exists; it is not evidence of exploitation.