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electronic arts vulnerabilities

6 published CVES affecting electronic arts, from public sources (CVE.org, NVD, CISA KEV, FIRST EPSS, OSV).

Total
6
Critical
0
High
3
Medium
3
Low
0
Unscored
0
CISA KEV
0
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Latest electronic arts CVEs

Newest publication first

  1. MediumCVSS 5.0 EPSS 0.08%

    Incorrect permission assignment (CWE-732) in the standalone installer for EA Javelin Anticheat (versions 1.0.14329371, 1.0.14547437, 1.0.14789537, and 1.0.14940698) on Windows allows a local non-administrative user to elevate privileges to NT AUTHORITY\SYSTEM by modifying the EAA...

  2. HighCVSS 7.8 EPSS 2.0%

    Papyrus NASCAR Racing 4 4.1.3.1.6 and earlier, 2002 Season 1.1.0.2 and earlier, and 2003 Season 1.2.0.1 and earlier allows remote attackers to cause a denial of service (CPU consumption) by sending an empty UDP datagram, which is not properly discarded due to use of the FIONREAD...

  3. MediumCVSS 5.1 EPSS 4.3% PoC

    Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.

  4. HighCVSS 7.5 EPSS 62.1% Framework module Public exploit PoC

    Buffer overflow in Medal of Honor (1) Allied Assault 1.11v9 and earlier, (2) Breakthrough 2.40b and earlier, and (3) Spearhead 2.15 and earlier, when playing on a Local Area Network (LAN), allows remote attackers to execute arbitrary code via vectors such as (1) the getinfo query...

Sources: CVE.org, NVD, CISA KEV, FIRST EPSS, OSV and public exploit-reference metadata. Product matching comes from the published CVE records. A proof-of-concept means public code exists; it is not evidence of exploitation.