The MultipacketReciever::RecievePacket function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to cause a denial of service (server termination) via a crafted packet without an expected 0xe0 or 0xe1 value, which triggers the INT3 instruction.
Vendor
stalker-game vulnerabilities
4 published CVES affecting stalker-game, from public sources (CVE.org, NVD, CISA KEV, FIRST EPSS, OSV).
- Total
- 4
- Critical
- 0
- High
- 1
- Medium
- 3
- Low
- 0
- Unscored
- 0
- CISA KEV
- 0
Products
Latest stalker-game CVEs
Newest publication first
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MediumCVSS 5.0 EPSS 2.1%
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MediumCVSS 5.0 EPSS 2.0%
Integer overflow in the NET_Compressor::Decompress function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to cause a denial of service (server crash) via a crafted packet with a 0xc1 value that contains no compressed data, which triggers a copy...
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MediumCVSS 5.0 EPSS 3.4% PoC
S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to cause a denial of service (crash) via a long nickname, which triggers an exception.
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HighCVSS 10.0 EPSS 8.3% PoC
Stack-based buffer overflow in the IPureServer::_Recieve function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to execute arbitrary code via a compressed 0x39 packet, which is decompressed by the NET_Compressor::Decompress function.
Sources: CVE.org, NVD, CISA KEV, FIRST EPSS, OSV and public exploit-reference metadata. Product matching comes from the published CVE records. A proof-of-concept means public code exists; it is not evidence of exploitation.